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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      48,3k
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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      24,5k
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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      45,8k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      42,2k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      146
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    7. 512
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  • Latest updates

  • Newest Posts

    • The shine of the metal and the sounds are impressive.  
    • This game caught my attention. At first it seemed limited, but the expansions have made it stand out.      
    • I had already mentioned it, but today I tried it, what a great. It's like Stronghold tends to be half city builder. I thought it was simpleton. Aside from the farm system, many neutral buildings can be captured: Temples  Orchards Minor settlements  
    • I made a building for that matter.  It is a kind of cistern. I already forgot the name hahaha. I proposed this mechanics many times and they thought I was crazy. I suggested it to Wow and he either didn't understand or wasn't interested. Cisterns don't need rivers, it's supposed to be like a well. You collect water inside the soil... underground. It's like building a well and immediately you have enough to survive.   People in deserts and mountains create wells for irrigation.    In 0AD you would already have the bonus by having that building.
    • The point is just that currrently we have "fertile land" (looking like empty fields providing a certain bonus - definitely in DE but also in vanilla) and "general land" (whatever the structure/cover - even paved land, rocky areas and desert areas can host crops. The latter is really a pity: we have such beautiful maps with fertile land (e.g. green areas forming an oasis) and not so much fertile land  surrounding it (mostly sandy desert). Currently, it just does not really seem to matter where I put my fields. Also the strategic placement of fields around CC (on paved areas) - while strategically a valid option - looks not very realistic to me, as discussed previously.   Potential options are: - distance to CC bonus for fields (increasing with growing distance) or a negative aura of a CC on crops yield. - use water as an additional resource as proposed earlier. This appears too complicated to achieve and would change the game mechanic considerably (building a whole bonus system around rivers, ponds, irrigation pipes/wells/aquaeducts, etc.). - fertility derived from soil type / soil cover could thus create some interesting strategic aspect for gameplay without costing too much effort (I hope) To be further discussed, I believe...
    • We could try to put 0 AD in some not very well known indie store.   Like   https://itch.io/ itch.io is a simple way to find and share indie games online for free. There are a lot of niche games out there and a lot of fan games. About itch.io itch.io is an open marketplace for independent digital creators with a focus on independent video games. It’s a platform that enables anyone to sell the content they've created. As a seller you’re in charge of how it’s done: you set the price, you run sales, and you design your pages. It’s never necessary to get votes, likes, or follows to get your content approved, and you can make changes to how you distribute your work as frequently as you like.   itch.io is also a collection of some of the most unique, interesting, and independent creations you'll find on the web. We're not your typical digital storefront, with a wide range of both paid and free content, we encourage you to look around and see what you find.
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